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Spoiler Warning!
This is a timeline of events that my players have experienced.
I have been grabbing bits and pieces from the pregenerated adventures
that come with the supplements, incorporating the elements with my own design.
The Rinaldi portion is almost straight from the book. If you
haven't yet played the Rinaldi adventure and intend to, do not read further!
Ahem.
Okay, beyond this point, you've officially screwed yerself. Didn't your parents beat you for being stupid?
Timeline
This campaign started two years ago. I didn't
have the supplements then, and so many names are rather haphazardly placed,
and don't properly reflect the culture which they supposedly originate from.
Also, my notes have become seriously disorganized. Some names
are missing, and I may have put a few events slightly out of order. Finally,
I was using several characters from the sidebars in the Ironclaw main book,
but I've currently lent it out. I will put their names in when I get
the book back.
I've listed characters when they first appear. They
may or may not have any sort of importance when they are first introduced.
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1.
The party arrived at Tilden, a small town north of Triskellian. Tilden
lies at the border between Rinaldi and Doloreaux holdings, and the local
lordlings don't get along too well. After finishing their escort duties
with a merchant, the players get hired to help keep order during the 3-day
Harvest Festival. Lots of games to play and people to meet. Among
the notable events are lost children, miscreant guards, a stolen body, and
the introduction to La Fleaux. Oh, yeah, some bandits gave the merchants
coming to the fair some trouble. The bandits' activities are disrupted
by the party, but they flee before being brought to justice. A strange,
hooded figure tries to warn Cynder of something, but Cynder's too obtuse
and quickly forgets the stranger.
On the last day of the fair, a strange Tarot card
shows in the party's belongings. Later, Cynder goes crazy during a
boxing match, and beats an Avoidupois noble to within an inch of his life.
Because Cynder is also nobility (just dumb), he stands trial. During
the trial, it is discovered that he was poisoned just before the match began.
The party is allowed to leave, on the condition that they do not return.
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Personages
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Fabrizio de Rinaldi
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Heir to the House Rinaldi. Summoned
back to Triskellian before the Festival starts.
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La Fleaux
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Stuffy, pompous poodle nobility
who has it for Bear.
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Tralnish
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Doloreaux lordling owning the area
north of town.
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Francisc
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Rinaldi lordling owning the area
south of town.
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Jerik, Kani
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Twin skunk guardsmen for Tilden,
Kani doesn't talk much.
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Tarin
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Badger who attempted to con the
party. Fooled only Cynder, who knows him as his "Badger Buddy".
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Tek, Hep
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Two lazy otter town guardsmen who
were attempting to earn an extra chunk-o-change for their services.
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Duke Tenari
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Nearby Avoirdupois nobility who
gets thrashed by an enraged Cynder.
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Addy and Dermis Perdul
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Residents of Tilden, both craftsmen.
Addy is an exceptionally gifted painter, though unconfident and easily
bullied. Dermis is a good woodworker, and very protective of his brother.
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Maude
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Shrew apothecary, and all-around
unpleasant person. Old and cantankerous, and has no time for neer-do-wells.
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Magistrate Umberto
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Magistrate for the town of Tilden.
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Elyssa
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One of the children running through
the fair.
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2.
As the party prepares to leave, a messenger arrives with trouble. The
Don Fabrizio and his first-born murdered. Fabrizio Rinaldi is missing,
along with Jakoba Rinaldi. The adventure proceeds very much as described
by the Rinaldi book. Matt is
instructed to hide the connection of foul magics from the public. Cynder
goes mano-e-mano with Samalin the slaver and gets beat. Samalin takes
him as a slave, imprisoning Cynder in a cage on a wagon.
Bear uses a contact in the shipping guild to get
some unsavory rat toughs to help. The party comes to Cynder's rescue
through disguise, sneak, and guile, pushing Samalin close enough for Cynder
to grab him through the bars. Another deal is battered out, and Samalin
releases Cynder and Fabrizio.
Of course, a nasty twist awaits back in Triskellian.
The party slips into a slummy hostel to hide for the night, yet still
run into the mysterious Recondite.
Fabrizio's illness is beyond the skills of the
Church in Triskellian, but Maude is recommended.
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Recondite
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Rinaldi NPC
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Samalin
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Rinaldi NPC, a slaver
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Targ, Snarky, Nali, Ferris
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Rat toughs
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3.
With a note from the Church in Triskellian, the party travels back
to Tilden with the stricken Fabrizio. Midway between Triskellian and
Tilden, Bear and Matt investigate a distant, abandoned farm. They find
a nest of giant cockroaches, and the remains of a farmer and another occupant
in bad shape. As the victims were tied up, foul play was evident.
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4.
A strange hostage setup occurs just north of the farm. The bandits
from Tilden are back, and their leader has a child from the fair as hostage.
Strangely, he professes that he never wanted this situation, and wants
to deal with the party. The party deals with extreme prejudice, and
the other bandits quickly disperse after the death of their leader. As
the bandits flee, La Fleaux rides by in a carriage and tosses rotten fruit,
booing the party. The party resumes their trek to Tilden with Elyssa
and the John Doe from the farmhouse in tow.
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| John Doe |
Strange victim from the farmhouse.
Mute. |
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5.
Another strange tarot card is discovered among the belonging of the
party. Addy instantly recognizes Fabrizio by his smell. As Maude
spends the night trying to cure Fabrizio, a band of assassins with murder
on their minds raid the inn. Most of the party are trapped by mage-locked
doors, with only Ben's bat and Cynder able to hold off the murderers. Cynder,
suffering from a severe hangover, barrels through both friend and foe. The
remaining assassins commit suicide. Ben manages to read the thoughts
of the last assassin as he dies horribly. The daggers carried by the
assassins are cursed by dark magicks, and Matt quickly hides them from the
party so he can dispose of them safely later.
In the morning, an exhausted Maude explains that
she doesn't have the skill to help Fabrizio, but her old master might have
the knowledge. Unfortunately, he's practicing in Epinian, but Maude
will take care of Fabrizio until their return.
The John Doe has had his tongue removed, and has
a difficult time communicating with the party. Addy is also leaving
town--he's been commissioned to paint the ceiling of an Avoirdupois church,
and he's excited to be leaving town. Dermis is unhappy by the turn
of events, as he won't be able to join his brother.
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6.
Ben and Cynder see two Phelan enter the inn. Of course, so do
other townsfolk, who quickly leave to call the constabulary. The Phelan
drink, then leave. Ben asks some questions, and the Pheln introduce
themselves. They explain that they are searching for some things stolen
from their lands: a plain, cold sphere and a metal worm-threaded rod. The
rod is known as the Cual'Coloc. Ben hasn't ever seen these items.
The townsfolk arrive with Cynder at their lead.
Tralnish blusters and the town militia moves to attack. Augar
Giolla Bram creates a rain of ice to discourage the townsfolk, and Bram mac
Uatorn unleases the Riastradth. The townsfolk scatter, along with Ben
and Cynder. There were no injuries, only a lot of hurt pride.
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Augar Giolla Bram
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Phelan traveler.
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Bram mac Uatorn
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Phelan traveler and atavist.
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7.
Elyssa is re-united with her father, Tremaine, a cold minor noble from
the Bisclavret territories. Elyssa, her father, and their two wolf
servants have business in Bruges, so the party decided to pair up with them.
The travel is fairly uneventful, although Cynder does get into some
trouble when he picks his teeth with one of the cursed daggers. Elyssa
and her father part ways just south of Bruges. Elyssa gave Cynder a
necklace -- a figure of a dray hangs below it.
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Tremaine
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Minor noble from the Bisclavret
territories.
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Durk, Sylvia
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Servants to Tremaine and Elyssa.
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8.
A quick trip into Bruges
results in an unexpected dinner party reservation. Apparently, the
friendly Lord Pascaline knew Jess's father. Jess's father was as wild
and unprincipled as Jess, and helped Pascaline with some difficult research
affairs. The other party members mingled with the guests, finding out
there were rumors of trouble The feast commences with a speech on the history
of the Doloreaux.
Before Jess leaves, Dedre and Pascaline ask if
she would retrieve some books from a merchant in Epinian. In return,
Pascaline offers access to his library.
While waiting to join a caravan to Auriville,
Jess hunts down a gang of ruffians. Quickly earning their undivided
attention, she has visions of starting an organized crime syndicate.
Cynder buys a lot of turnips.
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Lord Pascaline
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A highly respected old scholar and
nobleman.
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Hilliam Luce
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Lord Pascaline's manservant
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Dr. Hubert Plith
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Fellow scholar
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Merchant Dedre
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Doloreaux merchant, good friend
of Pascaline.
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Idiot Bern
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Oversized, underbrained assistant
to Dedre.
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9.
With the caravan, the journey
to Auriville is uneventful. Auriville, though, is having trouble. A
freakish blizzard has kept the pass closed, and travel is very dangerous.
The general concensus is that the blizzard is not natural. Nothing
much is being done about it, though. The mercenaries, normally escorting
merchants through the pass, cause trouble and keep the local law enforcement
busy. The town leaders have been dealing with an encampment of Avoirdupois
knights. The merchants are complaining that they can't get through
to anyone who'll listen. Finally, several people from Epinian are simply
stranded on the wrong side of the pass.
The party prepares for cold weather, and meets
a Trovao, who lives in Epinian but has been stranded. After getting
by the tax collector, they all journey into the snow.
The bitter cold is held off through judicious
use of resources. A small avalanche in the pass is nearly fatal for
Jess, Matt, Cynder, and the air elementalist. Everyone survives, and
the party limps into Epinian. It's obvious that the blizzard is unnatural:
the blizzard surrounds the entire city, blocking the port city from both
land and sea.
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Trovao
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Porcupine air elementalist.
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Burcet Warden
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Tax collector at the Chevernaise
pass. He collects the 10% tax both coming and going.
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Ocidas de Lyores
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The noble whose standard rises above
the Avoirdupois camp.
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10.
In the city plaza, a lynch
mob is forming. The incensed citizens going to deal with the Heyfields.
The captain of the guard's wife is even helping whip the crowd into
a frenzy. The party avoids the mob as they stream from the plaza. Bear
confronts the captain of the guard about the morality of the mob, but loses
in a dual to first blood. The captain apologizes, but explains that
tensions are quite high, and everyone feels that the Heyfields might have
been responsible for the current plight of the city.
Apparently, the Heyfields had some sort of feud
with a family of miners, the Chamoise. Most of the time it was simply
the occasional bar fight or cold shoulders, but the Chamoise started dying
of a mysterious plague during the summer. All the Chamoise are dead,
except for Julie Chamoise who now lives with a local innkeeper. Now
the plague has spread to the city.
At this point, Jess decided that she didn't want
to be in a plague-ridden city, and snuck off to find the merchant with Lord
Pascaline's books.
The rest of the party went to the inn, where many
victims were being treated. Maude's old master, Nevwyn, was treating
the rows of patients. Matt observed Nevwyn magically healing the sick.
Nevwyn confided that magical healing was only temporary; the plague
quickly returns.
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Tam
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Bear, wife of Merrin.
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Merrin
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Bear, captain of the guard of Epinian.
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Nevwyn
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Maude's old master of apothecary
and the healing arts.
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Julie Chamoise
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Orphaned by the plague, adopted
by a local inn-keeper.
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Updated 9.23.02
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