Package tacval :: Package canvas :: Package canvas3D :: Package elements :: Module components :: Class Valve
[hide private]
[frames] | no frames]

Class Valve

source code

         object --+    
                  |    
primitives.Object3D --+
                      |
                     Valve

Instance Methods [hide private]
 
render(self, ac) source code
 
toggle_state(self, remote=False, actuate=True) source code
 
auto_control(self) source code
 
sample_valve(self) source code
 
open(self, remote=False, actuate=True) source code
 
close(self, remote=False, actuate=True) source code
 
set_state(self, state, actuate=True) source code
 
_finish_state_change(self, s) source code
 
_draw_label(self) source code
 
_draw_halo(self) source code
 
_draw_manual_identifier(self) source code

Inherited from object: __delattr__, __getattribute__, __hash__, __init__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __str__

    Inherited from primitives.Object3D
 
_cube_(self) source code
 
_cylinder_(self, r, h) source code
 
_disk_(self, radius=1) source code
 
_set_material(self, color=None) source code
 
_sphere_(self, radius=1) source code
 
build(self, translation=None, rotation=None, scale=None) source code
 
refresh(self) source code
 
toggle_identify(self) source code
 
update(self) source code
Class Variables [hide private]
  valve_manager = None
  auto = True
  textures = None
    Inherited from primitives.Object3D
  canvas = None
  child = None
  color = None
  id = 10
  identify = False
  matrix = None
  name = None
  sibling = None
  state = False
Properties [hide private]

Inherited from object: __class__

Method Details [hide private]

render(self, ac)

source code 
Overrides: primitives.Object3D.render

set_state(self, state, actuate=True)

source code 
Overrides: primitives.Object3D.set_state