N.M.I.M.T. Billy Aardd's Club
Handicapped Straight Ladder
-- Rules and Regulations
Contents:
- Introduction
- 14.1 Continuous Ladder Specifics
- Handicaps
Introduction
Except as noted (or contradicted) below, the General Ladder Rules and Regulations
will apply to this ladder.
The handicapping for this ladder is based on the number of points a
player scores per inning (over his last five games). Stroke by
stroke score keeping will be used to get these numbers and allow some
statistics about the matches and player's performance.
14.1 Continuous Ladder Specifics
- Straight rules are
in the magazine rack by the attendant's counter. They, the General Rules of
Pocket Billiards, and the Tournament Rules and
Regulations, will apply except where indicated otherwise.
- Each match consists of one game of straight pool. The first
player to reach 50 points and then execute a legal (non-foul) shot
wins the match.
- Each match will be 100% handicapped (see Handicaps
for details).
- In matters pertaining to the Ladder (argument of fouls,
clarification of rules, etc.), the Ladder Director's (LD)
decision will be final.
- Each player must pay 50-cents per match (except for challenges,
where the challenger will pay $1.00 for the match), to the game
room attendant before the match.
Handicaps
- Handicaps for the matches are calculated from a player's
LBPI (Ladder Balls per Inning). This represents
the number of points a player scores each time he steps up to the
table.
LBPI = (Points Scored + Major Foul Pts.) / Number of
Innings
- Only the player's last 5 matches are used to calculate an
LBPI. That is: (All points scored in last 5
matches + All Major Foul Points in last 5 matches) divided by
(Total innings over the last 5 matches).
- A player's LBPI for a round is good for the entire round,
even if the player plays more than one match. The
LBPI will not be recalculated in the middle of a round.
- The minimum allowable player LBPI is 0.400 for Regular
matches. If a player has an LBPI less than 0.400
for a round, he will be handicapped using 0.400 for all Regular
matches. In a challenge match either players' LBPI
may be below the minimum, (see below).
- The Regular match handicap is calculated by the LD for each round
of play. In each match one player will have a higher
LBPI than the other. This better player is
handicapped by having to pocket more balls than his/her opponent
to win. The better player will start the game with a
score of - Handicap.
- Handicap = ( 50 X High LBPI / Low LBPI ) - 50
- The challenge handicap depends on the number of positions
challenged and will decrease the LBPI of the challenged
player to a fraction of normal for the challenge match.
The fraction is 0.90 for 1 position, 0.85 for 2 positions, 0.80
for 3, etc. The minimum allowable fraction is 0.05 (18
positions). The challenge handicap is generated by the
players of the match. The LBPI of the challenged
player is multiplied by the fraction and then a modified handicap
is calculated using the formula in Section 6.2.
- The maximum allowed handicap for any match is 200 balls.
If a match is calculated to have a larger handicap, it will be
reduced to 200.
Billy Aardd's Club,
billiard@mailhost.nmt.edu
Last updated: Tuesday, 27-Mar-2007 16:14:26 MDT
URL: http://www.nmt.edu/~billiard/public_html/ladder/ladderregs.html