Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.
Scooter is a unique game created by Brandon Ramirez to lengthen the play time of Cutthroat and provide more of a challenge while keeping the free-for-all multi-player aspect. The inspiration for the increased difficulty came from playing Snooker.
The starting player must make an open break on the colors or pocket a color. If he fails to do so it is an illegal break (a foul) and the second shooter has the choice of either:
Any balls which fall from a legal opening break count as legally pocketed balls if there were no fouls.
A player may shoot at any ball that he chooses, but before he shoots he must call the ball and the pocket. He need not call any detail such as kisses, caroms, combinations, or cushions (all of which are legal). A legally pocketed ball entitles the shooter to continue.
As long as a player has his color on the table those will be the ball he is "on". When a player is shooting a his color he does not need to call the shot.
When a player legally pockets his color he can then shoot either another color of his group or any numbered ball. When a numbered ball is legally pocketed the player then shoots one of his color again (mirroring snooker).
When a player has none of his color on the table he can shot any numbered ball of his choosing. If a player sinks his last ball he can still win the game if he clears the table of the remaining numbered balls in the same inning.
When a player is put out any colors of his group will remain on the table. When one of those balls is pocketed the player is revived by spotting one of his numbered balls and his place in the shooting order is re-established.
(When the game is over the last person to have been put out is the second player of the next game, the winner becomes the breaker, and the last person racks for the next game. )
When a player fouls he must either PUSH or PULL. PUSH has the player selecting a numbered ball of his group and removing it from the table. PULL has the player spotting one of his color balls .
If a player has only one numbered ball and all of his color are on the table when he fouls he will owe the table a color of his group and must spot it once it is made. The player will be forced to PUSH his last ball when he owes the table three color balls, thus putting the player out.
Pocketing a numbered ball when the player is on a color is a foul, UNLESS his color drops before the numbered ball.
Pocketing just an opposing player's color is a foul. The color remains pocketed. If the player was out he is revived.
Any numbered balls pocketed on an illegal shot will be spotted. (Note that an uncalled shot on a numbered ball is an illegal shot.)
Numbered balls are spotted to the head spot along the long string (a mirror to the normal spotting).