Rules for KOREAN 9 BALL CAROM

Updated:   Monday, 28-Jul-2014 09:16:46 MDT


Contents:

  1. TYPE OF GAME
  2. PLAYERS
  3. EQUIPMENT
  4. OBJECT OF THE GAME
  5. USING THE POKER CHIPS
  6. SCORING
  7. OPENING SHOT
  8. RULES OF PLAY
  9. PUT OUT
  10. BACK IN
  11. BLACK BALL
  12. SET WIN
  13. FIRST INNING RUN OUT
  14. NEXT SET SHOOTING ORDER
  15. FROZEN CUE BALL

Except when clearly contradicted by these additional rules, the General Rules of Carom Billiards apply.

TYPE OF GAME

This is a ring game of multiple sets with a six person maximum.   It uses score boards to track set progress and poker chips to track final outcome.   (Note: The game is composed of multiple sets.)

PLAYERS

Two to six players.

EQUIPMENT

Carom table: 10', 9' or 8'.

Nine carom balls (61.5mm):   (Aramith makes a set for this game.   NOTE:   Imperial International had three sets of these balls left on May 6, 2014.   They said the set has been discontinued and that they won't be restocking it.)

Shaker bottle with peas numbered 1 through 6.   Another container for exchanged peas.

Poker chips.   Denominations of: 1, 5, and 10.   Starting amount is typically 100.

Something for each player to keep his score on.

OBJECT OF GAME

Being a ring type game the game (is what we might call a match) is played as a series of sets (think of tennis).   So "set" has a particular meaning here.

There are two objectives:

  1. The set objective is to get to zero points before your opponent.   Each time points are scored they are deducted from what is showing for you on the score board.   The pea each player drew at the start of the set also figures into the winning score.   A typical starting score would be 40 points.
  2. The game objective is to see who has the most chips at the end of a (pre-determined) number of sets.

USING THE POKER CHIPS

Once shooting order has been determined people ante into the pot.   When a person is put out of a set (watch out for that black ball!) he is out until the next set unless he chooses to use an option for a one-time, per set, re-entry (and ante another 3 into the pot).

Non-pot wagers can be set any time during the game. (Pencil and paper, or other means of recording, may be a good idea here.)

SCORING

The points a player scores are deducted from their scoreboard.

Awarded points are mapped to the following caroms.

If the cue ball contacts any ball other than the combinations mapped above then no points are awarded and it is the next player's turn.

OPENING SHOT

The layout of the table for the opening of the game is as follows (each on the long string).

The cue ball at the head rail can be placed anywhere in the kitchen.   First contact must be the other cue ball.

Note:
Only carom combinations which award points (see above) allow a player to continue at the table.   If the cue ball contacts any ball other than the combinations mapped above then no points are awarded and it is the next player's turn.

RULES OF PLAY

Remember to collect all chips and peas from each player before they leave (i.e. when they quit playing)!

Player order will be established first and then people's target scores will be set (thereby allowing for handicapping different player levels).   Each person's target score is set on their scoreboard (points being deducted for each legal score).

Without looking at their pea each player (in player order) will draw a pea from the shaker bottle and place it, face side down, under the long rail (first shooter at first diamond, second shooter at second diamond, ...).   When a player gets to fifteen points or less on their score board they will turn the pea over for all to see.   (As the value of the pea counts as the final points scored it can be viewed as their new target score, instead of the original zero points).

The first player starts the game using the cue ball at the head cushion (from any place in the kitchen -- see Opening Shot).

Player's turn continues until he fails to score, commits a foul, or the black ball is touched by any ball moved during his shot.

Only ball combinations which award points allow a player to continue at the table.

When a player's turn is done the incoming player uses the other cue ball (i.e. cue balls alternate).

PUT OUT

Aside from being put out of the set when the black ball is touched by another ball a player will also be put out for any of the following:

A player is out of the set unless they are able to re-enter.

RE-ENTER

For a player to get back in there must be a pea in the shaker bottle.   The player can not exercise this one-time option until his turn comes around.   If the player gets back in his score is reset to the its initial value and he may select a new pea.   He then gets to choose which pea he will use.   The pea not being used will be set aside (not put back into the shaker).   Use of this option requires an ante of 3 more into the pot.

BLACK BALL

When the black ball is hit it will be reset once all balls have stopped moving.   If a ball is blocking the center spot then that ball will be placed where the black came to rest.

If at the end of a player's turn any color (non-cue) ball is so close to the black that a ball can not pass between them without touching either then the color (non-black) ball will be placed on its color's spot on the opposite side of the table (if it's resting on the short string then either end of the table will do).   This does not apply to either cue ball.

SET WIN

To win a set on points a player must score exactly the number of points needed to take him to {zero + pea}.   Going below it will put him out of the set.   Note that a player does not know the value of their pea until they have gotten to fifteen points on the score board (at which point they need to get really picky about their scoring combinations).

If only one player remains during an inning they are the automatic winner of that set.   (Possible since people can't get back in till their turn comes around again.)

FIRST INNING RUN OUT

Wins the pot plus the cost of re-entry from each player.

NEXT SET SHOOTING ORDER

The shooting order for the next set has the winner taking the opening shot.   The second shooter is the first player out.   The third shooter is the second player out.   The remaining players will choose shooting order by lot.

FROZEN CUE BALL

Player must shoot away from the ball the cue is frozen to. (No re-spotting allowed.)


These rules are used by Billy Aardd's Club, NMIMT, Socorro, NM.