Handicapped Straight Ladder

-- Rules and Regulations

Except as noted (or contradicted) below, the General Ladder Rules and Regulations will apply to this ladder.

The handicapping for this ladder is based on the number of points a player scores per inning (over his last five games). Stroke by stroke score keeping will be used to get these numbers and allow some statistics about the matches and player's performance.

- Straight rules are
in the magazine rack by the attendant's counter. They, the General Rules of
Pocket Billiards, and the Tournament Rules and
Regulations, will apply except where indicated otherwise.
- Each match consists of one game of straight pool. The first
player to reach 50 points and then execute a legal (non-foul) shot
wins the match.
- Each match will be 100% handicapped (see Handicaps
for details).
- In matters pertaining to the Ladder (argument of fouls,
clarification of rules, etc.), the Ladder Director's (LD)
decision will be final.

- Handicaps for the matches are calculated from a player's
*LBPI*(Ladder Balls per Inning). This represents the number of points a player scores each time he steps up to the table.

*LBPI*= (Points Scored + Major Foul Pts.) / Number of Innings - Only the player's last 5 matches are used to calculate an
*LBPI*. That is: (All points scored in last 5 matches + All Major Foul Points in last 5 matches) divided by (Total innings over the last 5 matches). - A player's
*LBPI*for a round is good for the entire round, even if the player plays more than one match. The*LBPI*will not be recalculated in the middle of a round. - The minimum playable
*LBPI*is 0.400 for Regular matches. If a player has an*LBPI*less than 0.400 for a round, his spot will be calculated using 0.400 for all Regular matches. In a challenge match either players'*LBPI*may be below the minimum, (see below). - The Regular match handicap is calculated by the LD for each round
of play. In each match one player will have a higher
*LBPI*than the other. This better player is handicapped by having to pocket more balls than his/her opponent to win. The better player will start the game with a score of**- Handicap**. -
**Handicap = ceiling [( 50 X High***LBPI*/ Low*LBPI*) - 50] - The maximum allowed handicap for any match is 200 balls.
If a match is calculated to have a larger handicap, it will be
reduced to 200.

- If a challenge match is arranged and then can not be played it
will be ignored (as if it was never arranged). Challenge
matches will never become an IMMEDIATE forfeit. Though
after play has started they can be become an INPLAY forfeit.
- Challenge positions, used in challenge matches, are earned when a
player shoots at least ten percent over his LBPI for the round
and wins his scheduled (regular or odd) match (challenge
positions can not be earned from the play of a challenge match).
Each ten percent shot over a player's rated LBPI will earn
him one challenge position in the next round.
As an example, if Ed shoots 1.57% of his rated LBPI in a round then in the next round he will be awarded five challenge positions.

- The challenge handicap depends on the number of positions
challenged and will decrease the
*LBPI*of the challenged player to a fraction of normal for the challenge match. The fraction is 0.90 for 1 position, 0.85 for 2 positions, 0.80 for 3, etc. The minimum allowable fraction is 0.05 (18 positions). The challenge handicap is generated by the players of the match. The*LBPI*of the challenged player is multiplied by the fraction and then a modified handicap is calculated using the handicap formula above.

Billy Aardd's Club,

URL: http://www.nmt.edu/~billiard/public_html/ladder/ladderregs.html