N.M.I.M.T. Billy Aardd's Club
Handicapped Straight Ladder
-- Rules and Regulations
- 14.1 Continuous Ladder Specifics
- Challenge Matches
Except as noted (or contradicted) below, the General Ladder Rules and Regulations
will apply to this ladder.
The handicapping for this ladder is based on the number of points a
player scores per inning (over his last five games). Stroke by
stroke score keeping will be used to get these numbers and allow some
statistics about the matches and player's performance.
14.1 Continuous Ladder Specifics
- Straight rules are
in the magazine rack by the attendant's counter. They, the General Rules of
Pocket Billiards, and the Tournament Rules and
Regulations, will apply except where indicated otherwise.
- Each match consists of one game of straight pool. The first
player to reach 44 points and then execute a legal (non-foul) shot
wins the match.
- Each match will be 105% handicapped (see Handicaps
- In matters pertaining to the Ladder (argument of fouls,
clarification of rules, etc.), the Ladder Director's (LD)
decision will be final.
- Handicaps for the matches are calculated from a player's
LBPI (Ladder Balls per Inning). This represents
the number of points a player scores each time he steps up to the
LBPI = (Points Scored + Major Foul Pts.) / Number of
- Only the player's last 5 matches are used to calculate an
LBPI. That is: (All points scored in last 5
matches + All Major Foul Points in last 5 matches) divided by
(Total innings over the last 5 matches).
- A player's LBPI for a round is good for the entire round,
even if the player plays more than one match. The
LBPI will not be recalculated in the middle of a round.
- The minimum playable LBPI is 0.550 for Regular matches.
If a player has an LBPI less than 0.550 for a
round, his spot be calculated using 0.550 for all Regular
matches. In a challenge match either players' LBPI
may be below the minimum, (see below).
- The Regular match handicap is calculated by the LD for each round
of play. In each match one player will have a higher
LBPI than the other. This better player is
handicapped by having to pocket more balls than his/her opponent
to win. The better player will start the game with a
score of - Handicap.
- Handicap = ceiling ( 1.05 * [ (44 * High LBPI /
Low LBPI ) - 44 ] )
- The maximum allowed handicap for any match is 130 balls.
If a match is calculated to have a larger handicap, it will be
reduced to 130.
- If a challenge match is arranged and then can not be played it
will be ignored (as if it was never arranged). Challenge
matches will never become an IMMEDIATE forfeit. Though
after play has started they can be become an INPLAY forfeit.
- Challenge positions, used in challenge matches, are earned when a
player shoots at least ten percent over his LBPI for the round
and wins his scheduled (regular or odd) match (challenge
positions can not be earned from the play of a challenge match).
Each ten percent shot over a player's rated LBPI will earn
him one challenge position in the next round.
As an example, if Ed shoots 1.57% of his rated LBPI in a round
then in the next round he will be awarded five challenge
- The challenge handicap depends on the number of positions
challenged and will decrease the LBPI of the challenged
player to a fraction of normal for the challenge match.
The fraction is 0.90 for 1 position, 0.85 for 2 positions, 0.80
for 3, etc. The minimum allowable fraction is 0.05 (18
positions). The challenge handicap is generated by the
players of the match. The LBPI of the challenged
player is multiplied by the fraction and then a modified handicap
is calculated using the handicap formula above.
Billy Aardd's Club,
Last updated: Wednesday, 02-Mar-2016 12:44:10 MST