# - - - P u z z l e . w h a t S l o t s
def whatSlots ( self, coord ):
'''Generate the slots that include a given location.
'''
For the function that finds the Cell
instance at a given location, see Section 32, “Puzzle.whatCell(): Is there a cell at a
given coordinate?”. Each Cell
instance contains a list of the slots that include it; see
Section 51, “Cell.genSlots(): Generate the slots
intersecting this cell”.
#-- 1 --
# [ if self has a cell at location (coord) ->
# cell := that cell as a Cell instance
# else ->
# raise StopIteration ]
cell = self.whatCell ( coord )
if cell is None:
raise StopIteration
#-- 2 --
for slot in cell.genSlots():
yield slot
#-- 3 --
raise StopIteration